Sunday, February 24, 2013

Ratrods+Mechs=Good times.

Click for giant size.
Did the style development for these mechs based off of theme suggestions from the other devs. Ratrods+Mechs= Fun challenge.

Used sketchup to block in the weapons, painted in the mechs freehand. Wanted to do a paperdoll approach for customizing the mechs in concept, like the example below. Unfortunately this project didn't quite come to fruition, but it was a blast. In retrospect I should have pushed quite a few areas.

Introduction.


To anyone who visits, just a short intro. My name is Sirio Brozzi, and I'm an Italian transplant currently pursuing a dream of concept art and beyond in the United States. Following a 3 year pause from posting much work, or putting myself out there I've come to need a place to express myself, experiment and pursue directions that bring inspiration and happiness outside of the 9-5 space.

This will be that little corner, and I hope to use it often. One lesson that's stuck with me to this day came from a man called Moby Franke, who lectured us multiple times at school about the importance of developing a cohesive, appealing style, and the impact that Team Fortress 2 continues to have till this day. I've pondered what he told us over the years and following multiple experiences in this industry I've come to grips with the direction I need to head in. This blog will cover that shift in thinking.

My three pillars: Humility, Passion, Open Mindedness.

Thank you for reading. Now on to the art.